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𓃩 ( "you're like if the plague could yell" ) ([personal profile] redsoil) wrote2025-03-09 07:45 pm
Entry tags:

APPLICATION ( KARTERIA )

OOC INFORMATION

Name: Pax
Are you over 18?: Yes
Contact: [plurk.com profile] cryptids
Other characters: n/a
Permissions & opt-out: Permissions, Opt-out

IC INFORMATION

Name: Set
Canon: Mojito's Ennead
Age: Indeterminate
Gender: Male ( he/him )
Species: God
Appearance: Here
Canon point: Season 2, Chapter 41. Having driven Hanakete to lash out in hatred and despair against him, Set escapes the temple of Isis to continue his penance to the world. His heart is in turmoil, unsure if he even deserves the redemption he's working towards, as he dreams of his son, Anubis, facing torture and torment at the hands of Osiris.

History: Here

Personality answers:

1. Your character must live with only one sense for a year. They are allowed to choose. What do they pick? Why? How do they cope?
Initially, Set would choose smell, valuing its primal advantage as a god both beast and man. But at the last moment, he would choose touch.

Despite his violent nature, Set craves connection — physical and emotional, giving and receiving — even as he resists it. Touch would be his only way to ground himself amid isolation. Stripped of his other senses, he would be left with only the raw sensation of textures, temperatures, and pressure. His choice would serve as both self-punishment and coping mechanism, forcing him to exist solely in the present, free from external judgment.

At first, he would struggle — deprived of his keen awareness, frustration would initially consume him. Over time, he'd find solace in the intimacy of touch: the warmth of another’s skin, the reassurance in another's heartbeat. For someone who has spent his life isolated from others and known as "a lonely god", it would be an agonizing, yet poetic choice.

2. What does your character think about physical appearances? Are they the sort to meticulously primp themselves, or could they not care less?
Set has a complicated relationship with physical appearance. He exudes a primal allure — his presence demands attention, but not through meticulous upkeep. Unlike gods who treat beauty as status, he doesn’t chase perfection. Gods are made perfect, after all; his appeal is natural, untamed, and steeped in feral power rather than refinement. The beauty of a deathly storm.

Though he doesn’t polish himself obsessively, he is hyperaware of perception. His body is a statement—a weapon, a shield, a testament to his strength. He takes pride in his hygiene, his makeup, his posturing, ensuring he remains imposing. He wears his presence like armor, knowing intimidation is its own kind of allure. To him, beauty is meaningless ( and the domain of Hathor, not him! ) — power, presence, and the ability to command others matter far more.

3. What would your character say is their best trait? What is truly their best trait?
He would claim his greatest trait is his intelligence: his cunning, his ability to outthink enemies, and his skill in manipulation. He sees himself as a strategist, wielding power through intellect rather than brute force. Unpredictable and always a step ahead, he refuses to be outplayed by those who underestimate him.

However, his true strength lies in his capacity for change. Though he insists gods are made for power, not free will, he defies that notion through his ability to grow, reflect, and struggle with his own nature. Despite his anger and cruelty, he is not stagnant — he questions himself, learns, and evolves, even when the process is slow and painful. His distant yet undeniable potential for redemption makes him compelling. Beneath the rage and destruction is someone who longs to be more, even if he doubts he deserves it.

4. What is justice to your character? How important is it to them?
Justice is a tool of the powerful, shaped by those who make the rules. Set has not known a justice that wasn’t biased, hypocritical, or dictated by divine favoritism. His fellow gods claimed righteousness, yet condemned him without questioning Osiris's role in his "envy-driven murder". Because of this, justice holds little meaning to him; additionally, he is the god of chaosopposition of the god of order/justice, Ma'at! What matters is retribution. He does not seek fairness but balance, values power over principle, and believes only strength can enforce and control an outcome.

But. If something is decreed "just," his divine role includes testing its limits, exposing its flaws. Despite his cynicism, he knows the pain of injustice: being cast aside, punished for what he is seen as, abandoned by trusted companions. While he refuses to chase justice, a part of him longs for a world where he didn’t have to hide his truth.


Inventory:

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Powers/Abilities:

  • Enhanced Stats. While still stronger, faster, and more resilient than any human or demigod, Set's abilities are significantly diminished after he being demoted to demi-god status. He can throw a grown man several yards, shatter wooden shields, catch arrows in flight, and fight small armies, but he is no longer an unstoppable force. Though his senses remain heightened, he is now susceptible to illness and injury, with wounds requiring time and care to heal. His immortality has been completely revoked, making him mortal.

  • Divine Domains. Set wields absolute authority over the desert, manipulating the sands as an extension of himself with limitless adaptability. He can summon and control massive swaths of sand, shape them into weapons, creatures — both real and mythical — and even complex structures, provided he understands their mechanics. His abilities extend to crafting sand-based clones proficient in combat, summoning storms of devastating force, and dissolving into sand for rapid travel, damage mitigation, or transforming into a massive siege form.

    All desert-related abilities are only accessible when Set performs acts of atonement, such as aiding the tormented souls in his care. These powers are bound to a curse, manifesting as a bracelet-like mark that must remain intact for him to use them.

  • Intelligence. Set possesses millennia of accumulated knowledge in warfare, weaponry, and technology from various civilizations. His quick thinking and intellectual adaptability make him a master strategist, often outmaneuvering even fellow gods. With no moral restrictions in battle, he employs tactics ranging from deception and brutality to psychological warfare, ensuring victory by any means necessary.

  • Misc. Powers. Through Nephthys's bestowed grace, Set can communicate with the dead, specifically guiding the souls of tortured women to their final rest. He speaks the languages of gods and animals, and has the ability to shapeshift into various forms, including animals and the natural environment.

    Samples: Here & Here ( ct'd )
    Goals: Set's old role as a guardian god, as well as his promise to his son to atone and return home, would keep him deeply engaged with the plot and world. However, driven by his divine nature and complex relationship with fate, he might also look into gathering intel and understanding the intricate web of destiny. As a god of chaos, Set views fate not as a fixed path, but as something malleable that he can influence. By unraveling its threads, he might try to steer the fate of Karteria and its people from a top-down perspective, possibly even rewriting his own destiny in the process.

    Soul Choice: Terra.